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One Night Werewolf Rules
One Night Werewolf | 3-7 players | ~10 min
Overview
A super-fast hidden-role game played in a single round (night → day → vote). Night actions shuffle the role cards around, then a brief discussion and simultaneous vote decide who the Werewolves are.
Roles (MVP set, 8)
- 🐺 Werewolf — Wolf team. Sees the other Werewolves. If they are the only wolf, may peek at one center card.
- 😈 Minion — Wolf team but counts as a human card. Sees the wolves; the wolves do not see the Minion.
- 🔮 Seer — Look at one player's card OR two of the center cards.
- 🦝 Robber — Swap cards with another player, then look at the new role.
- 🤹 Troublemaker — Swap two other players' cards (without looking).
- 🍺 Drunk — Swap your card with one center card without looking.
- 👀 Insomniac — At the end of the night, check your own final card.
- 🧑🌾 Villager — No action.
Night Action Order
- Werewolves ↔ identify each other
- Minion ← see the Werewolves
- Seer → peek at a card
- Robber → swap and check the new role
- Troublemaker → swap two other players
- Drunk → swap with a center card
- Insomniac → check own final card
Once every action is submitted, the day phase begins automatically. The host can force the phase forward.
Win Conditions
- If at least one Werewolf dies (based on final cards) → village wins.
- If no Werewolf dies → wolves win. (Killing the Minion does not count as a village win.)
- If the final board has zero Werewolves and no one is killed → village wins.
Tips
- If the Robber steals a Werewolf card, they become a wolf — they act on their new role.
- Swapping two Werewolves with the Troublemaker accomplishes nothing. Always swap at least one non-wolf.
- The Drunk has no idea what they became — they could now be a Werewolf.
- If the Seer sees a Werewolf in the two center cards, that is strong information that 0 or 1 wolves are still on the board.
지금 바로 플레이하세요!
게임 시작 →본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.