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Word Spies Rules

Word Spies | 4-8 players | ~20 min

Overview

Word Spies is a team deduction game where a single one-word clue must guide operatives to their own agents and away from everyone else. Sharp clue-giving and lateral thinking win the day.

Components

  • 25 word cards arranged in a 5x5 grid
  • Key card showing 9 red, 8 blue, 7 bystanders and 1 assassin (or 9 blue, 8 red)
  • Roles: 1 red spymaster, 1 blue spymaster, the rest are operatives

Flow

  1. The starting team (the one with 9 cards) goes first.
  2. The spymaster gives one word and a number connecting their own team's words, e.g. "Tree 3".
  3. Operatives discuss and tap one word at a time. They may keep guessing on their color up to the number plus one.
  4. Touching a bystander, an opponent's word or the assassin ends the turn (or the game).
  5. Teams alternate turns.

Mansion Mystery Rules

  • Clues must be one word plus a number (a Korean compound word counts as one).
  • You cannot use any visible grid word, parts of it, or its pronunciation or translation.
  • Zero and infinity (∞) are allowed: 0 lifts the guess limit, ∞ means "any of our words".

Win / Lose

  • Win: the first team to reveal all of their color wins.
  • Instant loss: any team that taps the assassin (black) loses immediately.

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본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.