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Cartographers Rules
1–100 players, 30 min, flip-and-write kingdom mapping
Overview
Cartographers is a flip-and-write where you become a royal cartographer drawing polyominoes on an 11×11 grid across 4 seasons. Each round a card is revealed and all players simultaneously draw the shape on their own map with chosen rotation/terrain. Highest cumulative score over 4 seasons wins.
Setup
- Each player starts with an empty 11×11 grid and 5 fixed mountains.
- Reveal 4 scoring cards A,B,C,D — one per category (forest / village / spatial / field+water).
- Shuffle 10 explore cards × 2 + 4 ambush cards = 24-card deck.
On your turn
- Reveal a card. All players draw on their own grid simultaneously.
- Choose shape option (1–2), rotation (4) × mirror (2) = 8 orientations, terrain (1–2 options).
- If you cannot place at all, fill 1 cell as wasteland (no-room rule).
- Ambush cards auto-place via algorithm seeking max adjacent empty.
- Some cards' smaller shape options give +1 coin (tactical tradeoff).
- When season time budget is exceeded, the season ends and scoring fires.
Scoring
- Season score = 2 scoring cards (varies per season) + total coins + monster penalty.
- Spring=A,B / Summer=B,C / Fall=C,D / Winter=D,A.
- Monster penalty: -1 per empty cell directly adjacent to monster.
- Each coin = 1 point.
Player with highest 4-season total wins.
Winning condition
Game ends after Winter (4th season) scoring.
Tips
- A village cluster of 6+ scores 8 points on Wildholds.
- Water adjacent to mountains satisfies several scoring cards.
- Ambush near end of season has reduced penalty impact.
- Coin bonuses are time-efficient — use them late game.
지금 바로 플레이하세요!
게임 시작 →본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.