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Tile Realm Rules

Tile Realm | 2-5 players | ~30-45 min

Overview

A tile-laying game where you grow the board one tile at a time, forming cities, roads and cloisters. Place your 7 meeples to claim regions and score at game end. You can't enter a region that already holds another meeple — the fight to merge regions is the heart of the game.

On your turn

  1. Draw 1 tile from the deck.
  2. Place it adjacent to existing tiles so edges match. Rotation is free.
  3. Optionally place 1 meeple on the tile you just placed, only if the region contains no other meeple.
  4. Play passes to the next player.

Scoring (MVP)

  • City: completed 2 pts/tile + 2 pts/shield; incomplete 1 pt/tile + 1 pt/shield.
  • Road: 1 pt/tile (same for complete and incomplete).
  • Cloister: 1 pt + 1 per filled adjacent tile (out of 8).
  • Field (farmer) scoring is omitted in this implementation.
  • If a region contains meeples from multiple players, the player with the most takes the points.

MVP Simplification

This build uses 12 tile types (about 46 tiles plus the starter). Regions don't score or return meeples mid-game; all scoring resolves at the end. Field scoring and some special tiles are planned for later.

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본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.