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Abracada...What? Rules
Abracada...What? | 2-5 players | 30 min
Overview
Each player gets 5 spellstones, but you can't see your own — only the other players can. On your turn you call out a spell (1-8); if you have a matching stone, the effect resolves, otherwise you lose life.
Setup
- 36 spellstones (1×1 + 2×2 + ... + 8×8) shuffled
- Deal 5 stones face-down to each player (own hand hidden from self)
- 4 stones become secret stones (hidden from everyone)
- 2-player: remove 12 / 3-player: remove 6 (publicly)
- Each player starts with 6 life tokens
On your turn
- Call a spell number (1-8)
- If you have that stone → spend it, resolve effect, optionally cast again (only equal or higher number)
- If you don't → -1 life (spell 1 failure: lose die-roll life instead)
- May end turn voluntarily after a successful cast
- On turn end, refill hand to 5 from the main pile (if any)
Spell Effects
- 1. Ancient Dragon — Roll die — all other players lose that much life
- 2. Dark Wanderer — All others -1, you +1
- 3. Sweet Dream — Roll die — you gain that much life (max 6)
- 4. Night Singer — Peek 1 secret stone and keep it (worth +1 pt if you survive)
- 5. Lightning Tempest — Both neighbors -1 (2p: only one)
- 6. Blizzard — Left neighbor -1
- 7. Fireball — Right neighbor -1
- 8. Magic Drink — You +1
Scoring
- Empty your hand → instant win, 3 points
- Knock out another player → attacker 3 pts, other survivors 1 pt, victim 0
- Self-eliminate → you get 0, other survivors 1 (no winner)
- Survivors: +1 pt per secret stone collected
Winning condition
First to reach 8 points wins. Tiebreaker: last round's points, then most life tokens.
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게임 시작 →본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.