
Abraca-Who?
Abraca-Who? · 3-6 players · ~15 min
Overview
An asymmetric-information deduction game where you alone can't see your own card. Each role has a deduce effect (when you correctly identify yourself) and an auto effect (on specific duel matchups). Rock-paper-scissors style upsets — Cleaner↔Ghost and Chef↔Vampire — mean raw power doesn't always decide a duel. The main loop is collecting mystic stones; the meta is surviving duels long enough to do so.
Turn flow
- On your turn, do exactly one of: (A) Deduce your identity, or (B) Challenge to a duel.
- (A) Deduce: Declare 1 of the 6 identities and reveal your card. Match → trigger the deduce effect. Mismatch → take 1 damage.
- (B) Duel: Pick another player. The target chooses to *accept* or *refuse*.
- Accept: Both cards revealed. Auto effect (if any) takes precedence; otherwise compare power and the loser takes damage equal to the difference. Tie → both take 1.
- Refuse: The refuser must immediately do the *Deduce* action. The challenger's turn ends without reveal or draw.
- End of turn: draw 1 new card (both players if duel accepted; only you if you deduced; only the refuser on a refusal).
- Revealed cards stack in the middle by type. Exception: Ghost is reshuffled back into the deck whenever revealed.
The 6 identity cards (21 cards total)
👻 Ghost (Power 6, 1 card)
Deduce effect: All other players are immediately eliminated.
Auto effect: Eliminated when dueling Cleaner. Whenever revealed in any way, reshuffled back into the deck (never goes to the public discard).
🧛 Vampire (Power 5, 2 cards)
Deduce effect: Gain 2 mystic stones.
Auto effect: Eliminated when dueling Chef.
⚔️ Knight (Power 4, 3 cards)
Deduce effect: All other players take 2 damage.
Auto effect: None.
🎩 Butler (Power 3, 4 cards)
Deduce effect: You heal 1 HP, all other players take 1 damage.
Auto effect: None.
🍳 Chef (Power 2, 5 cards)
Deduce effect: Gain 1 mystic stone.
Auto effect: Win duel against Vampire and gain 1 mystic stone.
🧹 Cleaner (Power 1, 6 cards)
Deduce effect: Look at the top card of the deck (privately) and place it on the bottom.
Auto effect: Win duel against Ghost and gain 1 mystic stone.
Winning condition
The first player to reach 7+ mystic stones wins immediately. If multiple players reach 7+ at the same instant, they share the win. Round rewards: sole survivor +3 / both finalists eliminate each other in a duel +1 each / round ends from deck depletion +1 to each survivor. HP cap is 5; everyone resets to 5 HP at the start of each new round.
지금 바로 플레이하세요!
게임 시작 →본 페이지는 학습/팬메이드 구현이며 원작자, 출판사와 무관합니다.
This is a fan-made implementation for learning purposes, not affiliated with the original publishers.